Hikaru no Go
Author
1)
Hikaru no Go. Vol. 1, descent of the Go master , Hikaru no Go volume 1
Author
Author
Series
Publisher
Viz
Pub. Date
2004
Language
English
Description
"With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya ... Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is."--Cover
3)
Hikaru no Go. Vol. 3, preliminary scrimmage , Hikaru no Go volume 3
Author
Author
Series
Publisher
Viz
Pub. Date
[2005]
Language
English
Description
Tension is high during a Go tournament between the Kaio Go Club and the Haze Go Club, particularly during the final match between Akira and Hikaru. Afterward, Hikaru and Kimihiro learn more about playing the game and Hikaru finds a way to let Sai play all the Go he desires without drawing attention
Author
Series
Hikaru no Go volume 7
Publisher
Viz Media
Pub. Date
[2006]
Language
English
Description
Hiraku struggles to turn his losing streak at the insei school around in time for the Young Lions Tournament, where he could have a chance to play against his rival, Go prodigy Akira Toya. But that's only three months away!
Author
Series
Hikaru no Go volume 8
Publisher
Viz Media
Pub. Date
[2006]
Language
English
Description
Hikaru faces the preliminary rounds of the pro test in which he must eliminate all opponents, including one who seems to know how to exploit Hikaru's weaknesses
Author
Series
Hikaru no Go volume 9
Publisher
Viz Media
Pub. Date
[2007]
Language
English
Description
While practicing at Go salons, Hikaru mistakenly insults Suyong Hong, a twelve-year-old who is studying for the pro test in his native Korea. To settle their differences, they must play a grudge match
Author
Series
Publisher
Viz Media
Pub. Date
[2008]
Language
English
Description
"Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he'll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira's help! When the dust clears, who will be left standing?"--P. [4] of cover
Author
Series
Hikaru no Go volume 12
Publisher
Viz Media
Pub. Date
2008
Language
English
Description
Hikaru's career as a professional Go player begins. In his first game he must face veteran player Toya Meijin, none other than Akira's father. But to Sai, this round is "personal."
Author
Series
Hikaru no Go volume 14
Publisher
Viz Media
Pub. Date
2009, c1998
Language
English
Description
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!
Author
Series
Hikaru no Go volume 15
Publisher
Viz Media
Pub. Date
2009
Language
English
Description
Hikaru ignores Sai's pleas to let him play Go, and then Sai vanishes! Where has he gone? Will he come back? Can Hiraku play with Sai's coaching?
Author
Series
Hikaru no Go volume 16
Publisher
Viz
Pub. Date
2009
Language
English
Description
"Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai?" -- from publisher's web site
Author
Series
Hikaru no Go volume 17
Publisher
Viz
Pub. Date
2009
Language
English
Description
Hikaru tries to handle the demands of being a professional Go player without his mentor's support while preparing to face the prodigy, Akira Toya
Author
Series
Hikaru no Go volume 18
Publisher
Viz
Pub. Date
2010
Language
English
Description
"The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner" -- from publisher's web site
Author
Series
Hikaru no Go volume 19
Publisher
Viz Media
Pub. Date
2010
Language
English
Description
"Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not in competition. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity."--P. [4] of cover
Author
Series
Hikaru no Go volume 20
Publisher
Viz Media
Pub. Date
2010
Language
English
Description
"Go players under the age of 18 in Japan, Korea, and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?"--P. [4] of cover
Author
Series
Hikaru no Go volume 22
Publisher
Viz Media
Pub. Date
[2010]
Language
English
Description
"The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement!"--Amazon.com
Author
Series
Hikaru no Go volume 22
Publisher
Viz Media
Pub. Date
[2010]
Language
English
Description
"The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement!"--Amazon.com
Author
Series
Hikaru no Go volume 23
Publisher
Viz
Pub. Date
2011
Language
English
Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1