Coding with video games
(Book)

Book Cover
Format
Book
Status
Youth Nonfiction
J 005.13 BURNS
1 available

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Youth NonfictionJ 005.13 BURNSIn Library

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Language
English

Notes

Bibliography
Includes bibliographical references and index
Description
"Coding is an important part of creating video games. But the unplugged activities in this title teach important coding skills without a computer! From problem solving to variables, readers can level up their knowledge by escaping a mummys tomb and creating loops on an obstacle course. A follow-up after each activity asks readers to consider how the activity went, while extra challenges offer new ways to try the coding concept. Readers eager to work with video games can hit the start button with this fun title!"-- Publisher's website
Target Audience
Ages 8-13,Bellwether Media
Target Audience
Grades 3-8,Bellwether Media

Citations

APA Citation, 7th Edition (style guide)

Burns, K. (2024). Coding with video games . Bellwether Media.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Burns, Kylie. 2024. Coding With Video Games. Bellwether Media.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Burns, Kylie. Coding With Video Games Bellwether Media, 2024.

MLA Citation, 9th Edition (style guide)

Burns, Kylie. Coding With Video Games Bellwether Media, 2024.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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