Nintendo DS Architecture
(eBook)

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eBook
Status
Available Online

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Published
Rodrigo Copetti, 2020.
Language
English
ISBN
9798201403621

Citations

APA Citation, 7th Edition (style guide)

Rodrigo Copetti., & Rodrigo Copetti|AUTHOR. (2020). Nintendo DS Architecture . Rodrigo Copetti.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Rodrigo Copetti and Rodrigo Copetti|AUTHOR. 2020. Nintendo DS Architecture. Rodrigo Copetti.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Rodrigo Copetti and Rodrigo Copetti|AUTHOR. Nintendo DS Architecture Rodrigo Copetti, 2020.

MLA Citation, 9th Edition (style guide)

Rodrigo Copetti, and Rodrigo Copetti|AUTHOR. Nintendo DS Architecture Rodrigo Copetti, 2020.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouping Information

Grouped Work ID08a9cdb6-33bc-ea26-6842-dfc7441aff18-eng
Full titlenintendo ds architecture
Authorcopetti rodrigo
Grouping Categorybook
Last Update2024-05-15 02:00:43AM
Last Indexed2024-06-26 02:07:51AM

Book Cover Information

Image Sourcehoopla
First LoadedMay 21, 2024
Last UsedMay 21, 2024

Hoopla Extract Information

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    [synopsis] => This console is an interesting answer to many needs that weren't possible to fulfil in the handheld ecosystem. There will be some innovation and a few compromises, but this combination may pave the way for new and ingenious content. Architecture of Consoles: A Practical Analysis Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. What you see here is a series of articles that will hopefully uncover the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot. This is not a developer manual, just an in depth introduction to how each system worked internally. Bear in mind that tech has gotten really complicated lately, so if you struggle to follow my latest articles, try reading the early ones first. They introduce many concepts and definitions that are constantly revisited. Basic knowledge of computing is preferable, however, I try really hard to adapt my content for wider audiences, so please don't be afraid to give it a try! About this edition This edition originates from the article initially published on my personal website, it's been re-styled to take advantage of the capabilities of eBook documents. While identical content-wise, interactive widgets have been simplified to work with a static environment - in other words, anything that physical pages allow us :), though these will offer a link to the original article in case the reader wants to try the 'full version'. Please keep this in mind when you see references to interactivity throughout the writings.
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